Well, it has been nearly two months since I posted that I am charging into battle. Well I am happy to say that, I am still charging and am hard at work at sprite building and story writing. Though I am not moving as fast as I would have hoped, I'm never the less still moving forward.
Yesterday I took a two hour break and played through Dear Esther, a great interactive story. When I finished playing through it and realized I had not shot anything, jumped over hazards or killed any baddies, but was able to have a memorable experience, it made me stop and think.
"What was I trying to tell in my story?"
My take away from Dear Esther, was a way of telling a really good story, without overly designed and ultimately hampering game play.
Now that I've finished playing, I can go back to work on my own game, and hopefully improve on my game. That's it for today. I will update more in the near future, hopefully with some concept and latest build pics.